idea-053 · Mar 21 2026 · Social graph moat — shared bets, crew leaderboard, group challenges
Mar 22 2026 · The moat that compounds. Every pick accretes into a verified behavioral fingerprint — sport, bet type, conditions, confidence. Users can't abandon their record. Competitors can copy the UI in 6 months; they cannot copy 3 years of verified sharp data. Three screens: (1) Archetype Reveal — the dramatic unlock moment after 10 picks. (2) DNA Profile — full skill fingerprint with archetype, IQ trajectory, win breakdown by sport/condition. (3) Public Sharp Profile — what others see, follow system, social syndicate.
Mar 22 2026 · The core engagement architecture. Two pick types run simultaneously: (1) Game-level picks (2–4hr) — Chiefs ML, Mahomes OVER 284.5 — sit live in a tray while the game plays. (2) Micro-picks (5–7 min) — "Will the next drive score?" — fast-fire, always fresh, resolve and refresh automatically. You always have something resolving in minutes AND something sitting live for hours. No cap on active picks for any user — free or Pro. Pro value: 5× multiplier (vs 2× free), Sharp Money intel, Edge Conditions in DNA. Four screens: (1) Home with Active Picks tray — free user, 3 live picks, new pick CTA open to all. (2) Micro-pick card — Yes/No and Over/Under formats, 1×/2× stakes. (3) Pro state — 4 simultaneous picks, win flash with share hook + streak. (4) Brutal beat — loss state with near-miss stat and "Share the pain" hook.
Mar 22 2026 · Appears the instant a micro-pick resolves as a WIN. Optimized for speed — one big button, zero friction. The share card (what gets posted) is pre-built and waiting; user just hits Share and picks where to send it. Three views: (1) In-app win resolve overlay — the moment it hits. (2) The share card graphic itself — clean dark branded card, looks great on stories and feeds. (3) Bar check-in prompt — how the app surfaces "You're near Yard House — want to check in?" before picking, so bar layer activates naturally.
Mar 22 2026 · The master layout Isaac builds everything from. Core design principle: casual users see ONE thing. Depth surfaces only as context becomes relevant. A brand-new user sees a single micro-pick card and nothing else — no active tray, no social feed, no complexity. Features appear progressively as users earn them through engagement: picks tray after their first pick, social layer after adding a friend, bar layer only when checked in, Pro features blurred at the bottom as ambient aspiration. Three phones: (1) New user — day 1, totally clean, one big pick card. (2) Active user — 1 week in, picks tray + social proof, still calm. (3) Power user / Pro — full layout, all layers visible, Sharp Money + streak.
Mar 22 2026 · Isaac P4.10 reference: shows exact placement of Daily Challenge Card on the home screen. Week 1 state (days 4–7): compact picks tray is now showing, friend activity row has appeared, Daily Challenge Card sits below the featured pick. Layout order from top: (1) header with IQ chip → taps to Settings Modal. (2) Featured pick card. (3) Daily Challenge Card — "Play Today's Challenge 🧠" — shows daily status (played or not), IQ at stake, streak. (4) Active picks tray (compact, 2 live picks). (5) Friend activity strip ("Jake went OVER"). Phone 2 shows the Daily Challenge Card detail view. The card disappears from home once played today — doesn't clutter the screen after interaction.
Mar 22 2026 · When a user taps a SportsIQ share card link (e.g. from "Called it. 🎯" share), they land on this mobile web page at sportsiq.app/ref/marcd. The page knows who referred them, shows their stats/moment to create social proof and FOMO, then drives directly to App Store download. Two views: (1) Mobile web landing page — full viewport on phone browser, referrer context prominently shown, live pick teaser, download CTA. (2) Desktop/iPad version — wider layout, same core content. The referral link carries the username so the referrer gets credited and the new user is auto-connected as a friend on first launch. The page should convert in under 5 seconds — immediate hook, minimal friction to download.
Mar 22 2026 · Isaac P4.7 reference. The Leaderboard tab (Social tab in nav) has 4 sub-tabs: Friends | My Bar | Venue | Global. Four phones showing each tab's active state. Friends: ranked list of people you follow — shows their pick today, IQ delta, head-to-head record. My Bar: checked-in players at your current venue — ephemeral, resets each visit, Bar Champion badge. Venue: empty state when not checked in — "Check in at a bar" CTA. Global: top pickers globally this week — weekly IQ rank, Pro ⚡ badges. Each tab has distinct social utility. Pro ⚡ badge shows on all tabs.
Mar 22 2026 · Updated for broad appeal: must work for a 15yr old sports fan, a 35yr old non-sports female, AND a 40yr old die-hard male. Five-step activation funnel. Steps: (1) Welcome — "Pick smarter. Beat your friends. Win the bar." No jargon. (2) "What sounds fun to you?" — reframed from "which sports do you follow?" Includes 🌟 "Not really a sports person — surprise me!" option for non-fans. Selecting it flags guided mode: SportsIQ picks for you, plain-English on every prop. Die-hards pick their leagues as before. (3) First live pick — plain-language explainer included. (4) Reveal moment — win or lose, dopamine hit. (5) Friends invite — viral loop. No account required until after step 4.
Mar 22 2026 · The bar layer in full. Once checked in at a venue, a live leaderboard shows every SportsIQ player at that bar tonight — ranked by IQ earned since check-in. Top player earns the Bar Champion 👑 badge for the night. Badge is contextual — only visible when the champion is physically at that bar, never on their global profile. Ephemeral authority: you're the king of this room, right now. Resets every visit, so the crown is always up for grabs. Three views: (1) The bar leaderboard itself — live rankings, your position highlighted, Bar Champion at top. (2) Bar Champion badge on the pick card — shows only while checked in at that bar. (3) End-of-night recap — your performance, shareable card, rivalry hook for next visit.
Mar 22 2026 · A completely different entry point from normal onboarding. Someone at a bar scans a QR code (on a table tent, TV graphic, or bar screen), downloads the app, and opens it. The app already knows they're at Yard House. Phone number verification via Twilio is required upfront (already built). Five steps, ~45 seconds scan-to-leaderboard: (1) Bar landing — venue-aware, social proof, "Get in the game →". (2) Phone auth — enter number, receive SMS code, verify. Twilio, already built. Framed as "get in the game" not "create account." (3) Username — "Name your spot on the board." No email beyond phone auth. (4) Live game micro-pick — straight to the Chiefs game on the bar TV. (5) Leaderboard — instantly on the board. The Twilio step adds ~20 seconds but every bar scan becomes a real verified user — not a guest session. Bar owner gets a permanent, qualified install. Worth it.
Mar 23 2026 · Crews are private pick groups. Pro users create them; free users can join but not create. Three views: (1) Browse/join screen — how free users discover and join crews. (2) Create a Crew — Pro-only gate that converts at the right moment of social desire. (3) Active crew view — leaderboard, live pick feed, crew IQ, and rivalry challenges within the group. Moat mechanics: the more friends in your crew, the more painful it is to switch apps. Crew IQ is distinct from weekly IQ — it's a permanent scoreboard within the group that never resets, accumulating group identity over time. Crew challenges between two crews create appointment viewing and viral rivalry moments.
Mar 22 2026 · The "More scoring opportunities" Pro perk made concrete. Three views: (1) Hub — all IQ earning categories in one place, free vs Pro comparison with locked Pro-only bonuses creating visible FOMO. (2) Referral IQ feed — you earn IQ in real time when people you referred make winning picks. Passive income loop that makes sharing feel profitable, not charitable. (3) Weekly milestone tracker — streak of daily targets that drive pick activity every day of the week, not just game days. Moat: the more IQ sources a user is actively earning from, the more invested they become and the higher the switching cost. Pro unlocks 4 exclusive earning channels that free users can see but not access.
Mar 22 2026 · Three views: (1) Your own profile — Lifetime IQ as the hero number, Sports DNA archetype, personal win record, active crew memberships, weekly rank. (2) Public profile — what other users see when they tap your name in the leaderboard or social feed. (3) Lifetime IQ milestone track — visual progress toward unlock thresholds (placeholder: exact rewards TBD but the track itself drives retention). The profile is the "why I'm invested" screen — the place that makes a user feel their SportsIQ history is real and worth protecting. Switching cost: all your Lifetime IQ, DNA history, crew rank, and streak record is right here, and none of it transfers.
Mar 22 2026 · IQ points now have tangible value: they're your entry ticket to skill-based prize contests. The best pickers during a contest window win real prizes — gift cards, SportsIQ merch, Pro time. Completely legal in all 50 states (skill-based, not random). SportsIQ provides prizes from subscription revenue. No IQ is spent or wagered — your IQ balance qualifies you to enter, and your picks during the contest window determine if you win. Pro users unlock bigger contests with better prizes. Three views: (1) Contest Hub — browsing open contests, free vs Pro tiers visible. (2) Inside an active contest — live rank, your picks, leaderboard. (3) Contest win notification — you won, here's your prize, share the moment. The moat: prize contests give IQ a real-world meaning that competitors can't easily replicate without the same prize budget. Every contest is a push notification event that drives re-engagement.
Mar 22 2026 · Updated: trivia categories BROADENED beyond sports (Mark confirmed). Categories: Sports (NFL/NBA/MLB/NHL/Soccer) AND Pop Culture, Movies/TV, Music, Current Events. A 35yr old who never watches sports can win at trivia using her own knowledge — both paths feed the same IQ economy and contest eligibility. This is the non-sports entry point that makes the app work for everyone. The daily 5-question round mixes categories — a die-hard gets sports questions, a casual fan might get pop culture. Both earn IQ, both compete on the leaderboard. Three phone views: (1) Live question — 5-question daily round, 15-second timer, 4 answers. IQ = +15 base + seconds remaining. (2) Answer reveal — correct/wrong, speed breakdown, streak badge. (3) Round complete 5/5 — +113 IQ, per-question breakdown, share CTA. (4) Wrong answer — +0 IQ, streak broken, educational fact, "recover some IQ" copy. Isaac P4.10 reference.
Mar 22 2026 · Isaac P4.9: tapping the IQ balance chip in the Home screen header opens this Settings modal. Two views: (1) Full settings modal — stats panel, sport preferences, notification toggles, Pro upsell, sign out. (2) Stats deep-dive state — expanded pick record breakdown by sport + streak history. Modal slides up from bottom (sheet style). The IQ chip is already on the Home screen header — this is what tapping it reveals. Design note: stats are shown prominently at the top because users tap their IQ balance to see how they're doing, not to change settings — lead with value, put toggles below.
Mar 22 2026 · The Social tab — a live feed of what your friends are picking right now. Not a static leaderboard; a scrollable activity stream showing picks as they happen, resolve as they end, and call-outs when a friend disagrees with you. Three views: (1) The feed itself — friend pick cards in real time, with split indicators when they go opposite you. (2) A friend's pick detail — expand any card to see their full pick, reasoning, and pick on the opposite side. (3) Bar-mode feed — when checked in, bar picks surface in an amber layer above the friend feed. Moat: the feed gets richer the more friends you have on SportsIQ — every friend added makes the product more valuable and more painful to leave.
Mar 22 2026 · Every notification is a re-engagement moment. Five trigger types shown across two phones: (1) Micro-pick resolve — win or loss, fires within seconds of result. (2) Friend disagrees — "Sam went the other way 👀" creates instant rivalry investment. (3) Streak milestone — "🔥 5 in a row" makes the streak feel real. (4) Daily pick available — morning habit trigger. (5) Bar proximity — "14 people at Yard House are picking right now" when you're nearby. Design rule: every notification must deliver value or create FOMO — nothing generic, nothing spammy.
Mar 22 2026 · Pro is never pushed cold — it's always triggered by a moment of desire: trying to use 5× multiplier, seeing blurred Edge Conditions, wanting Sharp Money intel. Three trigger screens + the paywall itself: (1) Multiplier gate — user taps 5× on a pick card. (2) Sharp Money gate — blurred intel on pick card. (3) The paywall — full value stack with all 7 confirmed Pro perks: 5× multiplier, Sharp Money Intel, Edge Conditions, ⚡ badge, Crew Creation (free users can only join groups), Pro-only contests, more scoring opportunities. Annual anchor pricing shown first, 7-day trial CTA. No annoying pop-ups, no nag banners — Pro surfaces only when the user reaches for it.
idea-055 · Mar 22 2026 · Every correct pick generates a branded win card. One-tap share to Twitter, Instagram, iMessage. Zero-cost user acquisition — every share is a branded download link seen by the sharer's entire network.
idea-054 · Mar 22 2026 · Signal Preview now shows direction hint ("Signal leans OVER"). Friends activity strip combines pick wins + trivia scores in one unified feed. Personalized props feed with "See all sports →" escape hatch.
Mar 23 2026 · Three views: (1) Active picks currently in play — live score context, friend comparison, time remaining. (2) Pick history feed — resolved picks with win/loss badges, IQ earned/lost, streak markers, and near-miss stat on losses. (3) Stats summary — overall record, accuracy by sport, IQ trend, streak history. This gives Isaac the full data model and UX for the pick history feature, which feeds the Stats panel in the Settings Modal.
Mar 23 2026 · The emotional payoff moment when a user crosses a Lifetime IQ threshold (1K → Rookie, 5K → Sharp, 10K → WiseGuy, 25K → Legend, 50K → Elite). Full-screen overlay: title reveal with animation hint, contest tier unlocked, share card, next milestone preview. This is the peak engagement moment — must feel earned. Three milestone states shown: Rookie (1K, day ~7), Sharp (5K, week ~3), WiseGuy (10K, week ~6).
Mar 23 2026 · Three states: (1) Contest detail bottom sheet — shows prize, eligibility check, live leaderboard preview, urgency timer, and "I'm In" CTA. No IQ is spent — Lifetime IQ minimum is the entry key, picks during the contest window earn contest IQ. (2) Confirmed entry — you're in, urgency to make first pick now to get on the board. (3) Live contest leaderboard — your rank, top players, picks remaining, "closes in X" countdown. Activity gate: Option C (confirmed) — minimum IQ earned from picks in last 30 days (200 IQ/month baseline). Trivia counts. Displayed as "Earned X IQ this month · need 200+" so users understand exactly how to stay eligible.
Mar 23 2026 · Proposed web-first referral approach: the hook (making a pick) happens on mobile web BEFORE the ask (download the app). Tap link → mobile web page (no app needed) → make your pick → pick locked → "See if you won — download the app" → App Store → deep link lands on the game with your pick already registered. This compares against the alternative: app-first flow where you must download before experiencing anything. Three phones show the web-first journey from link-tap to in-app onboarding.
Mar 23 2026 · Fires at bar closing time (or when user leaves venue). Three states: (1) Bar Champion recap — you won the bar tonight, full celebration, shareable card, rivalry setup for next time. (2) Runner-up recap — close but second place, rivalry hook "next time MarcD, rematch Sunday." (3) Late-joiner recap — only 2 picks, still fun, teaser for next game night. The shareable card drives word-of-mouth and brings friends back to the bar next week. Confirmed in design decisions: "End-of-night recap with shareable card and rivalry hook."
Mar 23 2026 · Tapping any pick anywhere in the app (history feed, active picks, social feed) opens this full-screen detail view. Three states: (1) Win resolve — celebration overlay, IQ breakdown (base + multiplier), streak badge, share card CTA, "Next pick →" to immediately chain into a new pick. (2) Loss resolve — near-miss stat, "so close" psychology, result facts, "Next pick →" recovery hook. (3) Active/pending — live score progress bar, countdown timer, friend picks on both sides, emoji reaction row (😤🔥😂💀🤝), "Win this → +50 IQ" urgency. This is the emotional core of every pick cycle.
Mar 23 2026 · Tapping any player name in the app opens this profile view. The H2H record (your wins vs. theirs, head-to-head on the same picks) is the primary switching-cost feature — it accumulates over time and is painful to abandon if you switch apps. Three states: (1) Close friend — full H2H record, recent pick history side-by-side, shared crew membership, emoji reaction history, chirp/challenge CTA. (2) New rival discovered via leaderboard — their stats, mutual friends, "Add Friend" CTA. (3) Your own profile as others see it (same layout, no challenge button).
Mar 23 2026 · The full trivia section. Mark confirmed: trivia categories broadened to include non-sports (Pop Culture, Movies/TV, Music, Current Events) so casual fans can compete equally. Daily Challenge = always mixed categories (Mark confirmed "Mixed"). Category trivia lets you play your strongest subject. All trivia feeds the same IQ economy and contest eligibility. Two phones: (1) Daily Challenge day with unplayed state — categories shown as a taste, urgency to play. (2) Category select — choose your round type. Both show the same IQ rewards as picks.
Mar 23 2026 · Updated paywall with all confirmed pricing: $9.99/mo / $79.99/yr ($6.67/mo). Annual plan shown FIRST to anchor the monthly price (confirmed by Mark). 7-day free trial, no charge until day 7. Three states: (1) 5× multiplier gate — modal fires when user taps 5×, shows concrete IQ delta before/after. (2) Sharp Money blur gate — blurred signal + "Sharp signal detected" teaser fires the sheet. (3) Full paywall sheet — all value props, annual/monthly toggle, trial CTA. Design rule: never cold-push Pro upgrade — always fires at a natural moment of desire.
Mar 23 2026 · P5.2 — Three states: (1) Home screen with "Check in to a bar" prompt — appears when GPS detects user near a SportsIQ venue, or via manual tap. (2) Check-in modal — GPS auto-detected venue shown first, or QR scan option. One-tap confirmation. (3) Checked-in state — green venue strip persists across all screens. Bar Battle leaderboard auto-selects in Leaders tab. Venue-level data this generates is the B2B moat: bars see their own engagement dashboard, SportsIQ owns the physical-world social graph. Each checked-in pick = data point tied to specific venue, time, game, crowd. Irreplaceable once 6 months of history accumulates.
Mar 23 2026 · P5.4 — Isaac spec: compact card sits directly below featured pick, above active picks tray. Tapping opens existing Trivia screen. No new backend needed. Three states: (1) Default — card ready to play, streak shown, category preview, IQ on offer. (2) Streak-at-risk — appears after 9pm if user hasn't played, red urgency pulse, midnight countdown. (3) Post-play — card collapses to a "done" state showing today's score and rank, doesn't vanish so user sees the win. Streak is the addiction engine: 22 days in, missing feels like real loss. The card is permanent daily surface area — every day it either gets played (engagement) or ignored (churn signal).
Mar 23 2026 · P5.3 — Isaac spec: tapping the IQ chip in the home screen header slides up a full Settings modal. No new tables needed. Four sections: (1) Stats — pick record, current streak, accuracy %, global rank. (2) Sports preferences — which leagues feed your home screen. (3) Notification toggles — three packs (Game Day, Social, Habit) matching the approved Notifications v4 screen. (4) Account — logout, delete account. Two phones: main settings view (sections collapsed) and sports preferences section expanded. The IQ chip trigger makes settings feel earned/personal rather than buried in a hamburger menu — you tap your score to manage your game.
Mar 23 2026 · Zero engineering cost to add, zero ad spend to run. When a Pro trial has 3 days or fewer remaining, the "Pro Status" card in Settings transforms from "Manage" into "Refer 1 friend → get 7 more days free." The trial user is at peak motivation (about to lose Pro) — they will share. The friend gets a great first impression. The referrer's trial extends. Every churn moment becomes an acquisition event. Three phones: (1) Settings Pro card at T-3 days with "Extend Free" CTA. (2) Share sheet — pre-filled message anchored to what the user stands to lose ("I'm about to lose 5× multiplier — you should try it before I do"). (3) Extension confirmed — 7 days added, friend showed up. Moat: this mechanic compounds — if 30% of expiring trial users share and 25% of those install, the paywall's K-factor is ~0.075 per trial user, which at scale means hundreds of free installs per month with zero incremental cost.
Mar 23 2026 · P5.5 — 30-min Isaac task. Rename bottom navigation tabs. Icon changes included. "Prediction" → "Pick" (bolt-outline icon) because the word "prediction" feels formal and hedged; "Pick" is what sports fans actually say. "Leaders" → "Social" (people-outline icon) because the tab contains friends feed, crew activity, and leaderboards — "Social" is the right container word. Trivia and Profile stay unchanged. Before/after shown side-by-side. Tab order stays the same: Home · Pick · [new label] · Social · Profile. This is the last remaining Phase 5 design spec. With P5.1–P5.6 all designed, Isaac has everything he needs to complete Phase 5.
| TAB POSITION | BEFORE | AFTER | ICON CHANGE | WHY |
|---|---|---|---|---|
| Tab 1 |
🏠
Home
|
🏠
Home
(no change)
|
home-outline → home-outline | Stays as-is |
| Tab 2 |
🔮
Prediction
|
⚡
Pick
|
flash-outline → flash-outline (or bolt-outline) |
"Prediction" feels formal; sports fans say "Pick" |
| Tab 3 |
🧠
Trivia
|
🧠
Trivia
(no change)
|
brain-outline → brain-outline | Stays for now, folds into Pick in Phase 6 |
| Tab 4 |
🏆
Leaders
|
👥
Social
|
trophy-outline → people-outline | Tab contains Friends feed, Crew, Leaderboard — "Social" is the right container |
| Tab 5 |
👤
Profile
|
👤
Profile
(no change)
|
person-outline → person-outline | Stays as-is |
Mar 23 2026 · Web/tablet dashboard that bar owners log into to track engagement, manage their QR code, and see revenue impact. The key missing piece for the distributor pitch — answers "what do I actually get?" This proprietary venue-level data accumulates over time and becomes a switching cost: bar owners won't leave because their historical data is here. Shows tonight's live stats, 7-day player trends, top players at their bar tonight, QR code management, and a revenue impact card comparing to bars without SportsIQ.
Mar 23 2026 · Seasonal competition layer on top of the daily game. Players are placed into tiers (Bronze → Silver → Gold → Diamond) and compete in weekly brackets. Top performers promote up; bottom performers drop down. Resets every Sunday night. Creates a powerful weekly return loop — players have to play to hold their tier. Generates proprietary skill-ranking data no competitor can replicate without the same player history. 4 screens: (1) League Home — your tier + bracket standings, (2) Weekly Bracket — your matchup this week, (3) Tier Promotion — celebration screen when you move up, (4) Season End — recap + prize reveal.
Mar 23 2026 · Closes the loop on "what do IQ points actually win me?" — the first question every new player asks. Two prize tiers: (1) Bar Prizes — sponsored by the venue the player is checked into tonight (free appetizer, drink, merch). Bar owners set the prize and IQ threshold; SportsIQ handles fulfillment notifications. Creates a direct ROI loop for bars. (2) National Prizes — SportsIQ-sponsored gift cards, merch, Pro subscriptions. 3 screens: Prize Store home, Redemption confirmation flow, and Prize history.
👥 Social Proof on Picks — Friend + Bar Layers
Mar 22 2026 · Three layers of social signal shown on every pick card. (1) Friends first — most personal, strongest influence. Shows specific first names + pick direction. (2) Bar layer — appears when user is checked in at a venue. "4 people at Yard House picked OVER." Location-aware and only visible in context. (3) Global crowd — background signal, least personal. Hierarchy matters: friends override crowd because social proof from people you know is 10× more persuasive than strangers. Switching cost: the longer you use SportsIQ, the more your friend network picks here — making it increasingly painful to leave. Bar layer creates a venue-specific micro-community that no other app can replicate without SportsIQ's check-in infrastructure.